Xcom long war mod download steam






















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This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. Normal XCOM too easy for you?

Try the Long War mod! This guide contains all you need to know to get started and possibly win The Long War. This item has been added to your Favorites. Created by. Archmage MC Online. Languages: English. Guide Index. Introduction to the Long War. Changes Made in The Long War.

How to Install the Mod. Starting Your Long War Campaign. The Different Classes of Long War. UFOs, Intercepters, and You. Choosing Your Starting Country.

Choosing Your Starting Country Part 2. Managing Fatigue. Building a Sucessful Base. Recommended Early Game Research Paths. Advanced Research Paths. Advanced Tactics. Modding Long War. Vanilla XCOM too easy for you! Not enough depth to it? The first half of this guide is here to help you ease into the mod, or if your familiar with the mod and want a more detailed strategy on how to win the Long War, that's what the latter half of this guide is for. This mod adds many new voices, including British English, Australian English, and many others and its very nice hearing such a diverse cast of soldiers!

Remember, if you have a question that's not in this guide, check the wiki! Earlier access to psionics and an expanded psionics tree A system of commissioning and promoting XCOM officers who provide bonuses to your entire squad during missions replaces the Enemy Within medals system Overhauled interception game, with five new UFO classes such as the Fighter, Raider and Harvester, as well as six interceptors per continent, foundry projects to upgrade your aircraft, individualized pilot names and pilot experience, and the Stingray Missile weapon system Overhauled strategy game, in which the aliens gather resources and conduct research -- efforts XCOM must interdict if it hopes to save humanity.

XCOM can now retake countries by finding and conquering alien bases in those countries. Help council countries defend themselves by fulfilling their requests for alien technology! More Boss Aliens! New weapons for XCOM soldiers Soldiers rest after each mission, requiring the player to build a much deeper roster of soldiers Modified Second Wave options to support longer campaigns New Tactical Combat options and additions, including Damage Resistance!

Aliens act much more intelligently in Tactical Combat. Don't Ignore Seekers! As well as a bunch of nice misc fixes. Remember, perks in Long War might be different than they were in Vanilla! Read all about it on NexusMods! You may need to make an account on Nexusmods. You do not need to pay any money to them to make an account. Download the mod from NexusMods! You may need to sign up to download it.

Slingshot DLC is optional. If you have ever played with any other mods on your EW install, or have changed some files yourself, verify back to a vanilla installation of EW before installing Long War. If you have any trouble with installation, do this as well. Disable any antivirus software. We have specific reports that Comodo security software prevents a proper install, and BitDefender free crashes the game on startup.

Make sure you have the latest. NET framework [www. Run the installer. When you select your path to install the mod, you should receive a warning that the directory already exists. If you didn't, have you may have missed a step. Start the game once. You may receive a crash to desktop CTD error; this appears to be some aspect of the mod completing installation and then making nice with Steam.

Start it again, and it should run. NOTE This mod will overwrite several game files and likely render multiplayer unplayable until you uninstall.

A Mac and Linux version is available via separate downloads. The mod will not work properly on vanilla Enemy Within campaigns, so you'll need to start a new one. Campaigns are saved even if you uninstall, so you should be able to return to vanilla campaigns. Long War campaigns probably won't work well in vanilla. Your savegames should be preserved, though. If you install this mod over an existing version you won't be able to uninstall back to vanilla; to do so, you'll have to go to Steam and use the Verify Integrity of Game Cache option under the game's Steam Library context menu?

Local Files tab to restore your game to its original settings. You should also do this if something goes wrong with the uninstall. Troubleshooting If you want a cleaner version of this mod, you should play the EU version or wait until this version is final. Start the game and see if it works. This may vary if you have a nontraditional Steam installation. Look for the files XComGame. If they are present, delete them. You may have to re-set your graphics and other settings ingame after this.

Install Long War EW again, over the current copy. This will probably make the included uninstaller not work, so you'll have to verify back to vanilla via Steam to uninstall. So you've begun the arduous task of starting a Long War Campaign?

There are a few things you need to know. This mod is designed to have missions that are extremely hard and are meant to run away from, these are mostly in the earlygame. Don't be ashamed to lose a few missions or run away from something you can't handle yet. This mod is balanced around that fact. Aliens and Exalt grow more powerful as the game goes on, and they all gain perks as well from time to time.

There are many more UFO types, and you will find that you may have Large or Very Large UFOs in the first month, this is natural, as the Aliens are also playing their own metagame, and its expected for you to ignore these until you have the firepower to take them down.

You don't wanna be out of intercepters when the aliens are coming to shoot down one of your satellites! During the first month a council member will leave. This is normal, as the aliens have taken it over as their base. Aliens have different AI patterns and abilities. For example, Sectoids linked to other Sectoids or units that are killed don't kill the linked unit, but instead do about damage to the linked unit instead.

In addition, Xcom PSI units can gain Mind Link as well as a Psionic ability, and its nowhere near as punishing as in vanilla due to this change. When you can finally assault alien bases, you can reclaim countries and have them re-enter the council.

In order to win, you just beat the Temple Ship. In order to lose, you have to lose all 16 countries from the council. Panic is a value of , instead of being 5 stages like in Vanilla. The small blue shield next to a country's panic is their ability to defend themselves against Panic and to help in defending the satellites you have deployed there. This is increased by completing Council requests.

Damage Reduction, shown as a blue shield under your damage number, shows how much damage 'bounced' off an enemy. You can also obtain this on your troopers as well. Soldiers have Fatigue, meaning that after a mission if they go on another before Fatigue wears off they will come back injured no matter what.

This means you need to make a huge roster of soldiers which you rotate around and might need to bring fewer than the max amount of soldiers on easier missions. Some alien autopsies are also behind other research paths such as Alien Biocybernetics. During Terror missions, IE missions where you need to save civllians, each civillian killed raises that countries panic by 2 and the panic of the continent by 1 Meaning 3 panic per civvie killed for that country.

Losing terror missions or ignoring them means the country immediatly leaves the Council. That being said, it isn't that bad but still challenging.

If you want a shorter game, enable Dynamic War. If you want a longer game, enable Liberator. It can happen! Due to this, if you do choose to do Ironman, Periodically back up your game. I'd recommend enablingCommander's Choice Second Wave option. Commander's Choice is something almost everyone uses so you don't have RNG ruining your class picks for a soldier.

You can also pick Strict Screening if you don't want random stat variations between your soldiers, but all random allocated stats on soldiers equal the same total anyway and I feel that random stat soldiers make them feel more realistic. Remember, this is a very long war! Read the UFOwiki [ufopaedia. See the wiki. A few tips for each class when it comes to builds Rocketeers have only one good build. Also if a rocket has a chance to deviate, make sure that it doesn't say "Rocket is blocked" when your firing it.

If the rocket is NOT blocked, it will go through all objects and cover until it hits the spot it deviated to. Gunners have many builds. Infantry have a couple builds. My favorite build is the crit build, as it allows them to kill bigger units later on. Snipers have many builds, and due to their sharpshooter rifle, can move with the rest of the squad if you want.

Usually for disable snipers. I'd also advise making one or two disable snipers. They need more aim than normal snipers due to disabling shots acc penalty, but are very useful when your assaulting bases. Make Sectopods and Bosses much easier. Medics make great PSI units as they usually have the highest will out of everyone. Engineers also make decent PSI units, but they'll be mostly throwing grenades with Sapper to blow away enemy cover or capturing aliens.

Pavonis Interactive Offline. See all collections some may be hidden. Subscribe to download Long War 2. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher. It does include a new XComGame. Other mods may not necessarily work given the depth of changes. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly. Primarily bugfixes. Barring hotfixes, major balance patch up next. Guide to migrating a 1. Should not affect existing campaigns. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there.

We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums. Popular Discussions View All Nov 20, Fix example config in build instructions. Reorganise repo and add custom build. Feb 7, First up, I've just started working with GitHub over the past week or…. May 8, Remove and ignore VS Code workspace file. Nov 29, View code. Installing and playing the mod If you just want to install and play the mod, check out our wiki page that explains exactly how to do that.

Contributing translations If you would like to contribute to translations for LWOTC, then check out the wiki page that explains how it works. Building and running the mod If you want to contribute changes to code or assets, then you will need to build the mod so that you can test them. Releases 48 tags. Packages 0 No packages published. You signed in with another tab or window.

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