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In the instant action mode you can add units if points increase like wookiee warrior or CIS Magna Guard. The Trooper , or Soldier Class is a well-rounded class that serves as the keystone of the armies. They have a notable weakness against Vehicles, but can destroy one in groups, and are effective in nearly every situation, from close combat firefights to long range suppressive fire.

They carry blaster rifles which are effective at short, medium, as well as long ranges. These soldiers also carry 4 thermal detonators , while other classes can only carry 2. Because of their rapid-fire blaster rifles, troopers are often the frontline troops and are best at taking out enemy infantry head-on.

They are fairly well-balanced in terms of speed, firepower, and endurance. The Heavy Weapons Class is a common division in most armies. It consists of soldiers armed with missile launchers that are able to lock-on and home in on vehicles, primarily used to destroy vehicles and turrets.

They also carry two thermal detonators, mines, and a light blaster pistol for short-range protection. As one of the heaviest units, they have one of the highest endurance and defense and can sustain a lot more damage than units from other classes. They are, however, one of the slowest units in the game, and as their launchers cannot lock on to non-vehicle targets and require reloading after each shot, they are not well suited for dealing with groups of enemy infantry. In addition to their missile launchers, heavy troopers are equipped with a standard blaster pistol as a side-arm, thermal detonators, and proximity mines.

These mines emit an obvious red-glow and will not be set off by a teammate, although it can still kill them if they are caught in the blast radius. The Sniper Class consists of snipers who are equipped with extremely high powered long-range rifles.

It takes a single headshot to kill every unit except Heroes and droidekas. Often, snipers operate in elevated positions, away from the center of battle, where they can quietly eliminate an entire team without being noticed.

They are the ultimate unit for long-range fighting and also work well at medium ranges and can also deploy auto-turrets for extra defense. While their long-range sniper rifles make them effective units in dealing with infantry, they also make them the weakest units in taking out vehicles and enclosed turrets, being able to deal practically no damage to artillery.

Moreover, their rifles are light and quick at aiming even at close ranges, but the slow rate-of-fire and light armor make them nevertheless inefficient at directly facing groups of soldier units.

Being the lightest troops in the game, they have the fastest speed at the cost of having the least endurance. The Engineer Class are the troopers called to provide battlefield repairs and act as medics and ammo suppliers. It consists of engineers or technicians who carry handheld shotguns and explosive detpacks , which, unlike the proximity mines of heavy weapon specialists, can be detonated remotely.

They also carry fusioncutters, which can repair allied vehicles, construct and repair turrets, or slice into enemy vehicles. Their shotguns are extremely deadly at close-range, but nevertheless the cost of rate-of-fire usually makes them inferior to the faster firing soldiers. Because of this, engineers mainly serve as support units for the main-line assault units.

Their speed is secondary compared to that of snipers and are also second to them in terms of weakest endurance and defense. Star Wars: Battlefront II introduces an extra special unit class. Each unit within this class have their own unique set of weapons and equipment. Each unit of this class has their own ability to affect those around them, either increasing stats of their teammates or decreasing health of enemies.

In contrast to the other previous classes, a player must unlock 8 points in a battle before being able to use a unit from the first special class.

The clone commander's signature weapon, the rapid-firing chaingun, is most effective in more enclosed areas against a small number of enemies.

The chaingun is, arguably, the best gun in the game, as it can quickly eliminate multiple enemies under its incredible rate of fire. However, it has a short delay before firing as its barrels spin up and is ineffective against vehicles and turrets, being comparable to that of the sniper rifle's power on vehicles. Commanders carry a blaster pistol for short range protection and emergency use if their chaingun is overheated or did not have time to spin up.

They can also use Rally to temporarily boost all nearby friendly troops' morale and increase their resistance to damage, thus a team is at its most effective when traveling with a Clone Commander. In addition, they have a recon droid to serve as short-range reconnaissance. The recon droid, although is has a limited period of time before exploding, can defend itself with a weak blaster or a self-destruct mechanism.

Unfortunately, deploying a recon droid renders the user immobile and completely vulnerable to enemy fire while the droid itself is often destroyed while preparing to self-destruct, at which point it must remain immobile before detonating. Magnaguards are advanced droids that carry an arsenal of explosive weapons.

Their Bulldog RLR's missiles can lock onto an enemy even infantry and kill in one to two shots, or they could be launched rapidly without locking on.

Their radiation launchers are ballistic weapons that dispense projectiles similar to grenades, and is itself a type of grenade launcher, but with almost no splash damage. Like the clone commanders they carry with them recon droids for reconnaissance. However, the Magnaguards' weapons have limited ammunition and a slower rate of fire, meaning that they are best used to provide supporting fire to supplement its allies. Moreover, they are equipped with one-use neuro poison dispenser, which slowly reduces the health of all nearby units except droids once activated, thereby eventually causing inevitable death.

Imperial officers have an arsenal similar to the Magnaguard's. Their primary weapon is a sonic blaster, quick-firing blasters with a wide-range but very low power, as is typical of sonic weapons in Battlefront. Alongside this sonic gun is a mortar launcher, which fires grenades that can either explode on impact or delayed with a charged setting to allow ricochet. Just like the previous two units, Imperial officers are also each equipped with a recon droid.

Their Rage bonus temporarily augments the firepower of nearby allies, thus serving most effectively when traveling in a group with friendly troops.

Like the Magnaguard, the Imperial officer's weapons have limited ammo and a slow rate of fire, making them more of a support class to allies. Bothan spies are units equipped for mostly stealth and strategic purposes. Their primary weapon is a short-range incinerator rifle that can quickly take out groups of enemies with increasing firepower. Despite its high rate-of-fire, however, the incinerator nevertheless takes more time to kill than a standard blaster rifle would in some cases.

Because of this, it is usually used in conjunction with their stealth field generator, which allows them to become invisible. While invisible, a Bothan spy can utilize ambush tactics on their unaware enemy or capture command posts unseen. However, the user would be immediately forced out of stealth the moment they fire a wave of incinerating blasts, and if timed incorrectly, they can easily be taken out by a group of soldiers.

Unlike the previous three special units, the recon droid is replaced with a sticky time bomb that detonates with a large concussive blast after 5 seconds. These bombs can be planted on an unsuspecting enemy turret. Finally, Bothans have the ability to gradually regenerate the health of all nearby comrades. Like the previous class, the second group of special units also defy categorization in terms of weapons and abilities.

Therefore, each unit has their own strengths and weaknesses but cannot be used until a player earns a total of 12 points in a battle. Clone jet troopers' main advantage is their agility, granted to them by their jetpacks, which allows them to quickly traverse great distances and gives them advantageous position over the enemy. Their EMP launchers fire devastating blasts of electromagnetism which, though slow-moving, can kill an enemy in one shot and eliminate a droideka's shield in two.

They are equipped with a rapid-firing commando pistol as a sidearm, which is stronger than the regular blaster pistol. These units can be used to sneak up behind enemies using their jetpacks and ambush them from behind, then spring away to safety while they reload.

They are the Republic's answer to the CIS droideka due to their agility in dodging the devastating laser bolts from destroyer droids and their EMP launcher's effectiveness in taking down their shields. However, they have gone down in defense and endurance since the previous game, and the electromagnetic blast radius of their EMP launchers also have a smaller splash damage radius than before.

To accommodate their jetpack, they are impervious to fall damage. Droidekas are arguably one of the most powerful special units in the game. Their twin repeating blasters are one of the most devastating in-game, and their personal shield emitters give them one of the strongest defense. Using their shield in conjunction with their blasters, they can easily mow down multiple troops. Because of this, they are well-suited to massive firefights. Their shields can also be used to protect allies behind the shield and allow them to reload weapons.

The droideka is not without flaws, however. It can not enter vehicles, as the manual states that the droideka itself is considered a vehicle. Its shield lasts for twenty to thirty seconds and can quickly be dissipated under fire from large groups of enemies. Additionally, they must be rolled up into a ball in order to travel quickly from place to place.

Although fast, they are completely vulnerable when in this mode, as they are unable to raise their shield or fire their weapons. To attack, they must be deployed into their open configuration, at which point they would be one of the slowest units in the game, only being able to move at a very slow speed and also having a limited horizontal rotation rate. The dark trooper is the Imperial counterpart to the jet trooper. Their jump-packs can boost them off the ground very quickly, but unlike the jet trooper's jetpack, it sacrifices accuracy for speed and height.

Their powerful arc casters fire a mid-ranged, wide bolt of electricity, which, when charged, can "arc" from one unit to up to four other units.

They also carry a fast-firing commando pistol as a sidearm and, like the jet trooper, they can be used to gain an advantageous position over an enemy or ambush them from behind. As a result of their jump pack ability, they do not sustain fall damage. The Wookiee warrior has the most stamina of all units, about twice of that of a normal soldier, which makes up for their lack of speed and slow-firing arsenal. Their high endurance makes them able to withstand far more damage, sometimes being able to survive even a grenade.

They are heavy hitters, with a unique bowcaster that can fire a spread of deadly shots, or fire a large, powerful bolt when charged up. The hand-made bowcaster features a scope with two zoom capabilities and can be used as an effective sniper rifle when charged and zoomed.

They carry grenade launchers that fire ballistic grenades, which explode after a few seconds when making contact with the ground.

They also carry 4 thermal detonators to clear up large groups of enemies, and a recon droid to scout an area. The Pilot Class is used to launch assaults in space.

Pilots are most useful in the cockpit of a starfighter, being able to automatically repair any ship they occupy. On the ground, they are each equipped with a commando pistol, time bombs, and fusion cutters. Although much more practical piloting a starfighter than fighting on-ground, their time bombs are the most effective at taking out critical systems from the interior of a capital ship.

Their stamina, defense, and speed are roughly equivalent to that of an engineer. The marine class is a standard division of troops in most armies.

They are trained to defend their capital ship in the event that it is boarded by enemy troops or to do vice versa. Marines are armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.

Because they lack the ability to automatically repair any starfighter they occupy, they are not recommended to be used as bombers or dogfighters. Instead, they are most useful in raiding the enemy cruiser. On certain levels, certain characters have outfit changes to match the environment or as seen in the Star Wars Movies. The following lists the levels where the classes have a special outfit instead of the standard that is used on all other maps.

Players can earn weapon upgrades, depending on the soldier type. All reward weapons excluding the Guidable Rockets replace an existing weapon. A prime example is the AWARD sniper rifle-the beam is ineffective in some situation where the regular sniper rifle is fine.

In the event of trying to snipe a target from the top of a turret for example, where a head shot would be required, the AWARD rifle disregards headshots, but delivers an almost always instant kill body shot instead.

Jedi and Sith have unique abilities which drain their stamina bar. Using the Force, these abilities extended the powers of the user beyond normal limits.

After fulfilling the goals set in the Hero Options screen e. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates.

The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force speed. The Force-sensitive characters also each get two of five special techniques.

Most Jedi and Sith use a three attack combo, the last being the most powerful. Each faction has a hero that is primarily used more than others. In Hero Assault Mode , multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar. A Gamorrean in Jabba's Palace on Tatooine. On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side except for the Empire, which has no native creatures.

In addition, there are native creatures that will attack anything that comes across their path. Just put a timer on it. Or make it use up half the charges or something so you could only do it twice in a life or something. CheeseConey Member. Yeah every time I check the player list its mostly PC players, I don't think i've had a single game with more console players than PC.

And ive also never been a fan of conquest, I like having a sense of direction and where the front line is. I'm surprisingly not having too much trouble with PC players. They just seem like every other player to me and I don't think I'm that great playing with a game pad I'm horrible at Halo for reference. UltimateHigh Member. QbaPL17 Member. Jan 20, 1, Ok had some time to play a few more matches and think I can have an informed opinion.

The other two I remember waiting for a match to load would take forever. Cons: Biggest issue by far is how buggy it is. Can't go 5 seconds without lighting or geometry glitching, people and vehicles jerking around, ragdolls going crazy. I know it's a beta but I don't think I was ever a part of a beta this buggy. Stuff like the jump button not working, not being able to toggle sights on one of those multi sight attachments, tapping down on the attachment selection menu makes both the top and bottom attachment adjust, falling through the map, and the list just goes on, and this was all in maybe 3 or 4 hours of playtime tops.

No input based matchmaking means on controller you are outmatched completely in mid-long range engagements. Only conquest in the beta, so hard to tell if I'll actually like the main mode I'd be playing in breakthrough Don't like the new non-class system.

Feels like there isn't classes at all anymore, and I already miss them. Also, since everyone is a specialist, it's very hard to tell who is a friendly or not at first glance. Specialists need some balancing too, from my experience everyone is baseball cap guy since he gets the grapple. Revives feel really weird for some reason UI needs an overhaul. It's really big while still not being super readable in some ways. In particular not a fan of the scoreboard screen Spawns are very inconsistent.

I get sometimes it's my fault for spawning in a hot area, but I feel like when spawning on a point I'd expect to have at least some distance from enemies even if it means spawning further away from the point - don't remember this being a problem with BF1 Map size - while it is great for spectacle, it's just too big. Too much traversal, and getting between two objectives takes forever. Not sure players adds too much either, since the map just got spread out more and so the number of players doesn't feel drastically different.

The game is just too buggy in it's current state, and given there is a month until launch I'm not sure if all that can be ironed out until then. I really think there should be another longer delay, though I know leaving the holiday period is probably not an option.

Last edited: Oct 6, Mass One Member. Kurumi said:. Jul 26, 2, I will always support a 2nd delay.. No one looks like a Russian lmao -Bugs -Not sure if i'm bad but reviving players is hard At least I can play at 4k at fps which is nice.

Yet for p, only 80fps.. For anyone trouble reviving, hold on to X or Square or whatever equivalent for a few seconds. Idk why but it takes a while to actually revive someone like seconds. I'm not even surprised if this ends up getting delayed to If that happens, good.

Pabz Member. Sorry if this has been asked but how do you open the map on PS5? Oct 25, 8, Pabz said:. Syntsui Member. Oct 25, 2, Some of the best and most dominant players in Warzone use controller, why is it an issue here?

Weak aim assist? Syntsui said:. Drksage Member. Oct 30, 1, AnotherNils Member. Oct 27, 10, I just realized, is there no sound effect for when you get a kill? CountAntonius Member. Oct 25, 14, Stacey said:. MDR Member. Jun 21, Bristol said:. Yes, happens to me too on Series X. You'll see it in the sky and such. Both my brother and I have had rounds like that on Series X. My first round, the first 3 - 4 engagements were like that. Sometimes it seems like certain people take no damage, then you move to a different target and drop them with ease.

Apex still feels better since this is still Battlefield in the end. Zips Member. Oct 25, 3, Zips said:. Having played both games tonight, it's like a night and day difference. No classes? The swappable weapon attachments? All of those are aspects that should be pretty obvious why they're going to be bad for the game. It's like they were put in to change things for the sake of it, not because they'd be worthwhile improvements for the series.

I can't see in any way how they're meant to be better, they just help remove aspects that make the series what it is. With the lack of cohesion and strange changes and gimmicks stuck ontop its like they either don't understand anymore or are going for a completely different audience that wants a different style of game that only has a vague feel of what Battlefield is meant to be.

Oct 26, 10, Jun 10, 5, Yes, I don't want to get beamed cross the map by PC player. Stacey Member. Feb 8, 3, Stat Member. Oct 25, 3, Tora The Wise Ones Member. Jun 17, 6, Patitoloco said:. It's less heavy than previous Battlefields, indeed. For better or worse IMO. Oct 25, 1, Oregon.

Glad I could find out now before I put money down on it. Jun 4, This is the modern battlefield experience we've all been waiting years for! UltimateHigh Member. Oct 25, 10, Oct 26, 10, Austria. Oct 26, Reckless Onion said:. Lol they need to fix this matchmaking, crossplay on on ps5 is like 5 people against a full lobby on pc what i dont want at all , when turning it off you're in a lobby with 5 ps5 people against all bots.

Dec 20, 1, Marcus Aurelius said:. I was standing right underneath it when this happened and almost shat myself. I survived the initial explosion only to burn to death afterwards.

Xater Member. Oct 26, 6, Germany. BF is my favorite MP series. I will need to give it more time later. That crossroad decision is also just going to haunt me.

Reckless Onion Member. AgentStrange Member. Oct 25, 2, Hard for me to pin down but the game feels off. Oct 25, 1, Kyuuji said:. Ah awesome! Nice to hear that the haptic feedback is used well too.

Thanks for the impressions. TheGhost Banned. Oct 25, 28, Long Island. Xater said:. Ferdie Member. Jul 16, 1, I can't hit anything with a controller.

Is there no aim assist? Ferdie said:. QbaPL17 Member. Jan 20, 1, Do we know if there will be an operations-style mode? Sep 22, 8,



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